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Hilary Orange
Hilary Orange
Groom Artist at Industrial Light and Magic
England, United Kingdom

Summary

I am a character/groom artist who specialises in creating and styling fur, hair and feather grooms for VFX and games.

Skills

3D ModelingCharacter ModelingDigital SculptingTexturingGame DevelopmentGroom art

Software proficiency

After Effects
After Effects
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Katana
Katana

Productions

    • Movie
      Mufasa The Lion King
    • Year
      2024
    • Role
      Key Artist - Groom
    • Company
      Moving Picture Company
    • Movie
      The Creator
    • Year
      2023
    • Role
      Groom Artist
    • Company
      Industrial Light and Magic
    • Movie
      Nope
    • Year
      2022
    • Role
      Key Artist - Groom
    • Company
      Moving Picture Company
    • Video Game
      Gotham Knights
    • Year
      2022
    • Role
      Junior Groom Artist
    • Company
      Airship Interactive
    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Junior Groom Artist
    • Company
      Airship Interactive
    • Video Game
      Alan Wake Remastered
    • Year
      2021
    • Role
      Junior Groom Artist
    • Company
      Airship Interactive

Experience

  • Groom Artist at Industrial Light and Magic
    London
    September 2022 - Present

    Creating and styling hair, fur and feathers for characters, digi doubles and creatures on film projects using Houdini.

    Projects

    - The Creator by Gareth Edwards

  • Key Groom Artist at Moving Picture Company
    August 2021 - September 2022

    Creating hair and fur for characters, creatures and digi doubles for film using Houdini and Maya.

    Projects

    - Nope by Jordan Peele

    - The Lion King 2 by Barry Jenkins

  • Junior Groom Artist at Airship Images
    United Kingdom
    June 2020 - August 2021

    Creating hair for game characters using Maya and Xgen

    Projects

    - Alan Wake Remastered

    - Horizon forbidden West

    - Gotham Knights

  • Freelance 3D artist and Graphic designer at Self Employed
    United Kingdom
    July 2016 - July 2020

  • 3d Artist at Harmony Studios
    Biggleswade, United Kingdom
    September 2014 - June 2016

    My role was a diverse and fast paced role that involved modeling, rigging, texturing and animation of 3D assets for Augmented and Virtual Reality apps and experiences. These 3D assets can vary between characters, vehicle, props and environments. My other responsibilities included; setting up, recording, tracking and refining motion capture animations, as well designing 2D User Interfaces.